Building B: Difference between revisions

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Building B is a tall five-story complex close to [[Building A]] resting on some elevated land overlooking the [[Garage]]. Its inside differs from vanilla gm_construct as each floor has one corner cut out, making every floor visible from the ground to the ceiling. A ladder connects each floor, as well as the roof. Adjacent to the ladder is a similar opening going up to the roof but without its own ladder. Each level is labeled with a large decal of its floor number.
Building B is a tall five-story complex close to [[Building A]] resting on some elevated land overlooking the [[Garage]]. Its inside differs from vanilla gm_construct as each floor has one corner cut out, making every floor visible from the ground to the ceiling. A ladder connects each floor, as well as the roof. Adjacent to the ladder is a similar opening going up to the roof but without its own ladder. Each level is labeled with a large decal of its floor number.


Next to the lambda spray on the wall is a breakable section leads to a vent system that connects the [[Oracle]], [[Dark room|Dark Room]], and the Garage and [[White Room]]. On the opposite is a small vent that is breakable, although its purpose or significance is unknown.
Next to the lambda spray on the wall is a breakable section leads to a vent system that connects the [[Oracle]], [[Dark room|Dark Room]], and the Garage and [[White Room]]. On the opposite is a small vent that is breakable. Placing the [[Rainbow Hoverball]] into the vent will switch the map to its Christmas variant.





Latest revision as of 22:36, 14 June 2024

Building B
BuildingB.jpg
General
Entities Dark Figure, Baby Doll Globe
Events Portals
Connected Locations Surface, Garage


Building B is one of the main three buildings in gm_construct. Various anomalies have been encountered in its gm_construct 13 beta iteration.


Overview[edit source]

Building B is a tall five-story complex close to Building A resting on some elevated land overlooking the Garage. Its inside differs from vanilla gm_construct as each floor has one corner cut out, making every floor visible from the ground to the ceiling. A ladder connects each floor, as well as the roof. Adjacent to the ladder is a similar opening going up to the roof but without its own ladder. Each level is labeled with a large decal of its floor number.

Next to the lambda spray on the wall is a breakable section leads to a vent system that connects the Oracle, Dark Room, and the Garage and White Room. On the opposite is a small vent that is breakable. Placing the Rainbow Hoverball into the vent will switch the map to its Christmas variant.


Trivia[edit source]

  • Semper and Dark figures can occasionally be found on the first floor.
  • Climbing the ladder all the way to the roof and going over to the ladderless hole leads to a unique Portals event that deposits you outside in the air.
  • A baby doll globe can potentially spawn in Building B, behind the breakable wall going to the Oracle's vent.


Gallery[edit source]