Bunker Room: Difference between revisions

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(Created page with "{{Location|title1=Bunker Room|type=Location|connections=Mirror room, Tunnels|events=|entities=Dark Figure, Baby Doll Globe}}The '''Bunker Room''' is located next to the Mirror room and is one possible baby doll globe spawn location. ==Overview== ==Gallery== ==Trivia== Category: Location Category: W.I.P")
 
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{{Location|title1=Bunker Room|type=Location|connections=[[Mirror room]], [[Tunnels]]|events=|entities=[[Dark Figure]], Baby Doll Globe}}The '''Bunker Room''' is located next to the [[Mirror room]] and is one possible baby doll globe spawn location.
{{Location|title1=Bunker Room|type=Location|connections=[[Mirror room]], [[Tunnels]]|events=[[Researcher Traces]]|entities=[[Dark Figure]], Baby Doll Globe|image1=Bunkerroom.jpg}}The '''Bunker Room''' is located on the far end of the [[Mirror room]] past the stairs where the wall is normally fully bricked over in vanilla gm_construct. A second entrance is accessed through the long section of the [[Tunnels]] that contains a [[Radio|transmission hole]] and connects the [[Submarine Room]] and [[Spawn]] with the [[Dark room|Dark Room]] and [[Building C]].


==Overview==
==Overview==
The Bunker Room is relatively empty except for a raised section on the left side that provides access to the Tunnels, with a staircase added for travel between the two levels. You can go underneath the stairs but so far there hasn't been anything hidden there. The wall running along the Tunnels has windows for players to peer in from both sides, as well as giving them a glimpse of [[Dark Figure|Dark Kleiner]] if he appears there.


The only other notable feature is a hidden miniature dark room on the right side of the room which cannot be seen when noclipping to keep it hidden before players find it. To gain access to it, the player must attack the bottom right section of the wall, which will break and reveal the room's entrance and will remain open in subsequent sessions.


==Gallery==
 
==Trivia==  
*A baby doll globe can be found on the raised section leading up to the [[Tunnels]] in the opposite corner near the stairs.
*Entering the mirror dimension reveals two blocks of text next to the Small Dark Room's entrance reading "'''ΓYES! Prohibited Materials Ahead. DO NOT O PE N'''" and "'''ANCIENT EVIL INSIDE DO NOT ENTER'''".
**The first block of text seems to imply some sort of testing was conducted with the room, or that it was being used to store hazardous or anomalous materials inside.
**The second block of text alludes to the room being used to contain an unknown anomaly or entity at one point.
***It is unknown if the player opening the room allowed the entity to escape or if it had already escaped on its own prior to the player's arrival.
*Addons that can deal map-wide damage such as [https://steamcommunity.com/workshop/filedetails/?id=668552230 HBOMBS] can break the Small Dark Room's Wall without the player's knowledge. Since the entrance being open persists, it is possible for the player to not even realize the room was initially hidden or what caused it to appear.




==Trivia==
==Gallery==
<gallery widths="200">
File:Bunkerroom2.jpg|View of the Bunker Room from the Mirror Room.
File:BunkerroomMiniDarkRoomEntrance.jpg|View of the Small Dark Room's entrance  (lamps added for visibility).
File:SmallDarkRoomInterior.jpg|View of the Small Dark Room's inside  (lamps added for visibility)
File:SmallDarkRoomHidden.jpg|Showcase of the Small Dark Room's wall texture being culled while noclipping.
File:BunkerroomMiniDarkRoomEntranceMirror.jpg|View of the inside of the Small Dark Room in the mirror dimension (lamps added for visibility).
File:BunkerroomMirrortext.jpg|Closeup of the secret text revealed in the mirror dimension.
File:BunkerroomResearchTraces.jpg
</gallery>


[[Category: Location]]
[[Category: Location]]
[[Category: W.I.P]]

Latest revision as of 22:59, 24 April 2023

Bunker Room
Bunkerroom.jpg
General
Entities Dark Figure, Baby Doll Globe
Events Researcher Traces
Connected Locations Mirror room, Tunnels

The Bunker Room is located on the far end of the Mirror room past the stairs where the wall is normally fully bricked over in vanilla gm_construct. A second entrance is accessed through the long section of the Tunnels that contains a transmission hole and connects the Submarine Room and Spawn with the Dark Room and Building C.

Overview[edit source]

The Bunker Room is relatively empty except for a raised section on the left side that provides access to the Tunnels, with a staircase added for travel between the two levels. You can go underneath the stairs but so far there hasn't been anything hidden there. The wall running along the Tunnels has windows for players to peer in from both sides, as well as giving them a glimpse of Dark Kleiner if he appears there.

The only other notable feature is a hidden miniature dark room on the right side of the room which cannot be seen when noclipping to keep it hidden before players find it. To gain access to it, the player must attack the bottom right section of the wall, which will break and reveal the room's entrance and will remain open in subsequent sessions.


Trivia[edit source]

  • A baby doll globe can be found on the raised section leading up to the Tunnels in the opposite corner near the stairs.
  • Entering the mirror dimension reveals two blocks of text next to the Small Dark Room's entrance reading "ΓYES! Prohibited Materials Ahead. DO NOT O PE N" and "ANCIENT EVIL INSIDE DO NOT ENTER".
    • The first block of text seems to imply some sort of testing was conducted with the room, or that it was being used to store hazardous or anomalous materials inside.
    • The second block of text alludes to the room being used to contain an unknown anomaly or entity at one point.
      • It is unknown if the player opening the room allowed the entity to escape or if it had already escaped on its own prior to the player's arrival.
  • Addons that can deal map-wide damage such as HBOMBS can break the Small Dark Room's Wall without the player's knowledge. Since the entrance being open persists, it is possible for the player to not even realize the room was initially hidden or what caused it to appear.


Gallery[edit source]