Info player start: Difference between revisions

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(Added images)
(added basic info i guess and also mentioned that it kills you rarely)
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{{Entity|title1=info_player_start|image1=Info player start sighting.jpg|caption1=Hello Heisenberg|type=Entity|nicknames=Green Dummy, Green Gordon, Green Walter, Green Guy/Dude, Zeta Bot lookalike|is_hostile=No|is_spawnable=Probably not|enables_curse_detector=I think so|health=|damage=0}}
{{Entity|title1=info_player_start|image1=Info player start sighting.jpg|caption1=Hello Heisenberg|type=Entity|nicknames=Green Dummy, Green Gordon, Green Walter, Green Guy/Dude, Zeta Bot lookalike|is_hostile=Rarely|is_spawnable=No|enables_curse_detector=Yes|health=N/A|damage=Instant Kill}}


I Believe The Green Dummy I Encountered As A Entity Was A Result Of The April Fools Incident It Looks Like The Hammer Gordon Freeman Dummy And Is Most Likely A Biproduct Of The April Fools Incident And The Creator Just Forgot However I Would Like To Archive It Here With No Evidence Of Its Existence I Would Like To Go Over Some Things I Think About This Entity
"info_player_start" is an entity that spawns rarely in gm_construct 13 beta. When info_player_start appears it will be in front of the spawn building where the spawn points are. Getting too close to it will not only cause it to teleport away near a different spawn point, but also has a rare chance of instantly killing the player, trying to make it look like they pressed their kill bind on accident.


First Thing About It Is It Either REALLY Likes The Spawn Points Or It Spawns Near The Player
If a player dies and respawns while info_player_start is active, they will spawn in looking directly at info_player_start, who will then teleport away because they got too close to it. Once enough time has passed after info_player_start spawned, it will disappear.
 
It Appears To Disappear Randomly And Go Somewhere Else Before Frequently Disappearing For Good Until next Time
 
The Entity Also Seams to Appear When Semper Is Around (not Confirmed Yet)
 
It Makes No Noise From What I Observed Unlike The Other Entities I've Encountered (or Could Just Be A Coded Clone Of semper)
 
To Anyone That Wants To Edit This To Make It More Accurate Or Add More To This From What They Have Seen Or Figured About It Is Free To Do So.


== Additional Sightings ==
== Additional Sightings ==
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* "info_player_start" is the name of the spawn point entity in the Hammer Editor (the program used to create maps for Source games), which is what the model of the Green Dummy uses
* "info_player_start" is the name of the spawn point entity in the Hammer Editor (the program used to create maps for Source games), which is what the model of the Green Dummy uses
* The Green Dummy by all purposes seems to be a rarer version of [[Semper]] as encounters with it seem to be occur less often
* The Green Dummy by all purposes seems to be a rarer version of [[Semper]] as encounters with it seem to be occur less often
* Some people think that info_player_start was enabled on the april fools 2023 update, however, there is footage of info_player_start from before the update. I would've put the link here but i cant find it smh


[[Category: Entity]]
[[Category: Entity]]

Revision as of 15:19, 3 April 2023

info_player_start
Info player start sighting.jpg
Hello Heisenberg
General
Type Entity
Nicknames Green Dummy, Green Gordon, Green Walter, Green Guy/Dude, Zeta Bot lookalike
Attributes
Hostile Rarely
Spawnable No
Cursed Yes
Health N/A
Damage Instant Kill


"info_player_start" is an entity that spawns rarely in gm_construct 13 beta. When info_player_start appears it will be in front of the spawn building where the spawn points are. Getting too close to it will not only cause it to teleport away near a different spawn point, but also has a rare chance of instantly killing the player, trying to make it look like they pressed their kill bind on accident.

If a player dies and respawns while info_player_start is active, they will spawn in looking directly at info_player_start, who will then teleport away because they got too close to it. Once enough time has passed after info_player_start spawned, it will disappear.

Additional Sightings

A giant info_player_start (Green Dummy) appeared in the skybox during the April fools incident as well as in the gm_kitchen_remaster April fools update.

Giant Green Dummy in the skybox during The April 1st Incident






Trivia

  • "info_player_start" is the name of the spawn point entity in the Hammer Editor (the program used to create maps for Source games), which is what the model of the Green Dummy uses
  • The Green Dummy by all purposes seems to be a rarer version of Semper as encounters with it seem to be occur less often
  • Some people think that info_player_start was enabled on the april fools 2023 update, however, there is footage of info_player_start from before the update. I would've put the link here but i cant find it smh