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The map has a custom events system controlled by console commands.
|devmode_gm13_toggle||Toggles the dev commands|
|gm13_events_list||Shows enabled and disabled events.|
|gm13_events_render||[Event name] or [Options]||Renders the areas of an event.|
|gm13_events_render_auto||[0 or 1] (Def. 0)||Renders events by default if on.|
|gm13_events_render_list||Shows a list of all renderable events and which ones are rendered.|
|gm13_events_show_names||[0 or 1] (Def. 0)||Shows the name of events at locations close to where they occur.|
|gm13_events_toggle||[Event name] or [Options]||Enables or disables events and their respective memories. It's not possible to activate events that have incompatible memories active.|
|gm13_memories_list||Shows enabled and disabled memories.|
|gm13_memories_print_logic||Displays memory layers, useful for debugging only.|
|gm13_memories_toggle||[Memory name] or [Options]||Enables or disables memories and their respective events. Turning off a memory will cause incompatible events to be loaded.|
|gm13_reset||[Options]||Fully reset the map.|
|gm13_tier||[Integer]||Changes the events tier. currently there is just tier 1 so this command is mostly useless|
Warning: gm13_events_render_list doesn't work well and some commands are displaying wrong arguments, these issues will be fixed later.