Developer Commands

From gm_construct 13 beta
Revision as of 16:18, 7 September 2023 by Xalalau (talk | contribs)
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The map has a custom events system controlled by console commands.

Client.png

Client Command

Shared.png

Shared Command

Server.png

Server Command

Command Arguments Description Options
Shared.png
devmode_gm13_toggle Toggles the dev commands
Shared.png
gm13_events_list Shows enabled and disabled events.
Client.png
gm13_events_render [Event name] or [Options] Renders the areas of an event. all: shows all events; none: hides all events; invert: toggles displayed and undisplayed events.
Client.png
gm13_events_render_auto [0 or 1] (Def. 0) Renders events by default if on.
Client.png
gm13_events_render_list Shows a list of all renderable events and which ones are rendered.
Client.png
gm13_events_show_names [0 or 1] (Def. 0) Shows the name of events at locations close to where they occur.
Shared.png
gm13_events_toggle [Event name] or [Options] Enables or disables events and their respective memories. It's not possible to activate events that have incompatible memories active. enabled: toggles enabled events; disabled: toggles disabled events.
Shared.png
gm13_memories_list Shows enabled and disabled memories.
Shared.png
gm13_memories_print_logic Displays memory layers, useful for debugging only.
Server.png
gm13_memories_toggle [Memory name] or [Options] Enables or disables memories and their respective events. Turning off a memory will cause incompatible events to be loaded. enabled: toggles enabled events; disabled: toggles disabled events.
Server.png
gm13_reset [Options] Fully reset the map. yes: action confirmation.
Server.png
gm13_tier [Integer] Changes the events tier. currently there is just tier 1 so this command is mostly useless

Warning: gm13_events_render_list doesn't work well and some commands are displaying wrong arguments, these issues will be fixed later.