NPC Curse: Difference between revisions

From gm_construct 13 beta
Jump to navigation Jump to search
(Created page with "{{Event|title1=NPC Curse|image1=kleinerspin.png|caption1=A Kleiner cursed by getting ragdolled, spinning, and fading.|type=Event|event_name=gm13_trigger_npc_curses|summary=When an NPC is present inside the Dark Room they either in the following...}} ==Overview== An NPC Curse is an event in which an NPC is exposed in the Dark Room for too long the NPC is either launched, burned, spinned, fade out, drop their weapon, or fades out and come back as an "Angry Ratperson" (As...")
 
mNo edit summary
Line 4: Line 4:
An NPC Curse is an event in which an NPC is exposed in the Dark Room for too long the NPC is either launched, burned, spinned, fade out, drop their weapon, or fades out and come back as an "Angry Ratperson" (As referred in the lua file.)
An NPC Curse is an event in which an NPC is exposed in the Dark Room for too long the NPC is either launched, burned, spinned, fade out, drop their weapon, or fades out and come back as an "Angry Ratperson" (As referred in the lua file.)


Different varieties of curses happening upon NPCs.<br /><gallery widths="300">
==Different varieties of curses happening upon NPCs.<br /><gallery widths="300">==
File:Kleinerratperson.png|A Kleiner bound to transform into a ratperson
File:Kleinerratperson.png|A Kleiner bound to transform into a ratperson
File:Kleinerasratperson.png|A Kleiner who has transformed into a ratperson
File:Kleinerasratperson.png|A Kleiner who has transformed into a ratperson

Revision as of 02:50, 15 March 2023

NPC Curse
Kleinerspin.png
A Kleiner cursed by getting ragdolled, spinning, and fading.
General
Type Event
Event Name gm13_trigger_npc_curses
Summary When an NPC is present inside the Dark Room they either in the following...


Overview

An NPC Curse is an event in which an NPC is exposed in the Dark Room for too long the NPC is either launched, burned, spinned, fade out, drop their weapon, or fades out and come back as an "Angry Ratperson" (As referred in the lua file.)

==Different varieties of curses happening upon NPCs.

Sounds

Sound plays when an NPC gets spinned
Sound plays when an NPC gets launched