Broken Vehicles: Difference between revisions

From gm_construct 13 beta
Add Broken Vehicles
 
No edit summary
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
'''Broken Vehicles''' is a hidden anomaly that you can experience randomly, being first discovered by the A.R.C Team.
'''Broken Vehicles''' is a hidden anomaly that you can experience randomly, being first discovered by the A.R.C Team.


[[File:20220321055554 1.webp|frameless|413x413px]]
{{Event|title1=Broken Vehicles|image1=20220321055554 1.webp|caption1=Broken Vehicles|type=Event|event_name=breakVehicles|summary=Vehicles break near the dark room.}}


==Appearance==
==Appearance==
Line 9: Line 9:


If any vehicle enters the [[Big Dark Room]] it will immediately break, and once again has a chance to explode into an inferno.
If any vehicle enters the [[Big Dark Room]] it will immediately break, and once again has a chance to explode into an inferno.
[[Category:Event]]

Latest revision as of 19:54, 12 February 2023

Broken Vehicles is a hidden anomaly that you can experience randomly, being first discovered by the A.R.C Team.

Broken Vehicles
Broken Vehicles
General
Type Event
Event Name breakVehicles
Summary Vehicles break near the dark room.


Appearance[edit]

n/a

Behavior[edit]

If any Vehicle is near or in the Darkroom, it's functioning can cease. It breaks the vehicles engines, making it useless. It can also explode the vehicle into an inferno for 30 seconds.

If any vehicle enters the Big Dark Room it will immediately break, and once again has a chance to explode into an inferno.