Gate Keeper: Difference between revisions

From gm_construct 13 beta
Tags: Replaced Undo
No edit summary
Line 1: Line 1:
{{Anomaly|title1=Gate Keeper|image1=gatekeeper01.webp|caption1=The darkroom disintegrating the props spawned by the player.|type=Anomaly|event_name=garageDarkroomGateKeeper|summary=When blocking darkroom entrance(s), the darkroom will let out a howl and the props will disappear.}}
{{Anomaly|title1=Gate Keeper|image1=gatekeeper01.webp|caption1=The darkroom disintegrating the props spawned by the player.|type=Anomaly|event_name=garageDarkroomGateKeeper|summary=When blocking darkroom entrance(s), the darkroom will let out a howl and the props will be desintegrated.}}


It's an event to destroy props near the darkroom entrance(s) in the garage, or tunnels, in order to stop the player from blocking off the darkroom entrance, it uses howls from ravenholm to scare the player, when a prop is near the darkroom, it will be disintegrated and then electriefied, and will be thrown into the darkroom.
It's an event to destroy props near the darkroom entrance(s) in the garage, or tunnels, in order to stop the player from blocking off the darkroom entrance, it uses howls from ravenholm to scare the player, when a prop is near the darkroom, it will be disintegrated and then electriefied, and will be thrown into the darkroom.

Revision as of 18:35, 13 November 2022

Gate Keeper
File:Gatekeeper01.webp
The darkroom disintegrating the props spawned by the player.
General
Type Anomaly
Event Name garageDarkroomGateKeeper
Summary When blocking darkroom entrance(s), the darkroom will let out a howl and the props will be desintegrated.


It's an event to destroy props near the darkroom entrance(s) in the garage, or tunnels, in order to stop the player from blocking off the darkroom entrance, it uses howls from ravenholm to scare the player, when a prop is near the darkroom, it will be disintegrated and then electriefied, and will be thrown into the darkroom.

Gallery