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How to create an A.R.C. base
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==What are the types, and what do they mean?== [[A.R.C.|ARC]] is big, like really big, but that doesn't mean you need to make your base massive, although you can if want to. Some great information to know when you're making the logo for the base is that all [[A.R.C.|ARC]] bases have an identification number and letter. But first you need to know what type of base you want on your map. The types are: *Camps/Hideouts *Outposts/Borders/Storage Unit *Sites/Facilities Each one of these types have their own specific characteristics: Camps and hideouts are built in a hurry, typically using materials scavenged from the area they are built in. Outposts are a set of 2 or 4 small rooms built by [[A.R.C.|ARC]] and are usually hidden, sometimes requiring a specific item or knowledge on how to enter them. Borders are built by [[A.R.C.|ARC]] at the entrances/exits of a map, including but not limited to, tunnels and main roads leading to the skybox <sup>''(outside of the playable area)''</sup>. Storage Units are places where [[A.R.C.|ARC]] store their equipment. In these areas, you can find various things like medkits, weapons, vests, uniforms, ammunition, computers, wires, cameras, and so on. These things are provided by the great people at [[Eagle. Detector.|Eagle. Detector.]], so you may find their logo on some boxes and crates around the area. Sites are big underground areas built by [[A.R.C.|ARC]] underneath the map deep under the ground or sometimes above the surface <sup>(those are vary rare to find)</sup>. They are big and can have multiple floors, having security cameras watching almost every room and corridor, they have different areas for different purposes, such as storage, offices, and arsenals inside the security room. Facilities are like Sites but mostly for researching purposes, so you may find that Facilities are identical to Sites but bigger and having a lot more office areas, and can't be found in places with anomalies.
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